Personification: giving things human actions
Use personification, giving an object or place a human action or feeling that suits the mood, and tell it apart from a plain fact and from a simile.
Board title: Personification · Say it: “By the end of today you'll be able to use personification: giving a thing a human action or feeling, so a place comes to life.”
personification · human · action · feeling · mood · atmosphere
Any action counts. The wind blew. The rain fell. These are things the wind and rain really do. Ask: could it really do that? Only a human action makes it personification.
Personification and simile get mixed up. The trees moved like dancers is a simile (like). The trees danced is personification. Check for like or as first.
There has to be a person in the sentence. Personification has no people in it at all: the thing itself behaves like a person. The house waited is enough.
The action does not suit the mood. The graveyard giggled in a spooky scene works against the writer. Choose the human action for the feeling you want the reader to have.
Same four tasks on every sheet, in the same order, with the same look. Only the demand changes. Print the one each child needs; nobody does two.
Same four tasks as every other sheet, same order, same look, the demand is lower, not the dignity. Shorter passage in Task 2, and in Task 3 a word bank or words to tick, with printed sentence starters. Give it to anyone who needs a way in, and expect them to move up.
The core sheet. Give this to most of the class. No word bank; in Task 3 pupils choose from a few close options, then use one in a sentence of their own.
Same four tasks, more demand, a longer passage with a subtler error, and Task 3 asks for two things at once. Not extra work; harder work. Nobody should be doing Spicy and the Medium sheet.
Lesson code PERSE at playspaghetti.com. The code is printed on the bottom of every pupil sheet with a QR, and Class Quiz in your dashboard opens the plenary quiz for this lesson pre-picked.