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Staff Kitchen
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Staff Kitchen
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My classes

My classes

Each class has a join code. Pupils enter it once to join.

Teach a lesson

Pick a lesson. Slides, worksheet, teacher notes and a quiz for each.

Practice worksheets

A fresh sheet from the question banks, a sheet each at their own level or one for the class.
Loading the lessons…
SPAGhetti · Service! The Pass NEW · CO-OP

The whole class is one kitchen brigade filling the pass together. Every correct answer plates a cover. Nobody is ranked, and no child's name shows next to a wrong answer. Works with no devices at all, or with chefs joining by PIN.

Pick a class and each chef's practice saves to their record in Kitchen Check. Leave it open for a quick game that is not saved.

Class quiz

Pick a lesson, then play its quiz on the board or on their devices.

How it works

Pupils signed in to the class you pick just tap Join on their home screen: no PIN to type. Set it up here, all on one page; your choices are remembered for the class, and Start opens the board straight into the quiz.

Play it again, get new questions. Each quiz is a random handful from the lesson's question bank, and SPAGhetti remembers which ones each class has already had on this computer, so playing the same lesson again brings questions they have not seen yet. When the bank runs out it starts again. The answers are shuffled every time too.

Pick the lesson · the quiz is made from that lesson's own questions

1How long have you got?

2Who judges

3Sound and the board

Sound on the board
Musicwhich track, when it is on
Read each question aloud
The boss talksa short line after each question, saying the answer
Background on the board
Reading supportColourful Semantics, where the lesson has it

4Pace

Question timer
Reveal when everyone has answered
Auto playpupil devices move on by themselves
Leaderboardpodium and places; off = the room's total only
Icons only on pupil devices

To play a whole quiz through on your own first, use the blue Class quiz button on that lesson's card in Teach a lesson.

Cook Up a Story

The whole class writes one story together, live. You run it on the board; every chef writes on their own device.

How it works
  1. Pick the class and a prompt. The game pops up on every chef's device. Anyone who misses it can join with the PIN.
  2. Everyone writes the next line of the story. Sentence starters and a clue help anyone who is stuck.
  3. You choose which lines go to the vote. Nothing reaches the board until you let it in.
  4. The class gives a star to their favourite line, one star each and never their own. The most stars wins the round and joins the story.
  5. At the end, read the whole story together on the board, then save it. Saved stories go on the Class Shelf in the town for the class to read again.
Start class game
Our class stories
Pick a class to see the stories it has written.

Want each chef to write a piece of their own? Set work has the same prompts and pictures; every piece is saved, handed in and marked.

Text Skills

Pick a skill and a text, then put it on the board or send it to the class. You can paste your own.

Texts
Use your own text
Paste any short text with one part on each line — a sentence, or a short paragraph. For ordering, the order you type them in is the answer. For the other three we cannot mark a text we have not seen, so pupils write their answer instead and it comes back to you with their writing.
0 parts
Open
Send to class interrupts whatever those pupils are doing in the café with a one-tap invitation, so nobody has to log out. It also shows on their home screen.

Class town

Open the town for a lesson, or set a week-long questline.

Class town live
Pick a class.
Class questline
Pick a class.

Hot Seat

A child plays a character and the class questions them. Pick a character to start.

Marking it in Speak Up (oracy and Targets)

The board on its own records nothing: it is for running the drama. To assess it, press Mark it in Speak Up. The class get the character a few days early to plan their questions on their hub, and in the lesson you run it from Speak Up live, with the Hot Seat board beside it.

The askers are marked on asking questions and listening to the answers (FS E1.4, E2.2, E3.2, L1.2, L2.4 and the listening statements). Tap each question they ask as open, follow-up or closed, and the tally suggests a mark.
The child in the chair is marked on answering questions and speaking in role (FS E1.5, E2.3, E3.4, L1.3, L2.3 and the speaking statements). Switch them to In the chair in the marking panel.

Every mark goes on the chef's speaking record and into Targets › Speaking and listening. The four talk goals pupils rate themselves on are the Voice 21 oracy strands: physical, linguistic, cognitive and social and emotional.

Role play counts as an indirect workplace experience under the primary career benchmarks; every character links talk to a real job, and nothing they say is generated.

The café crew and the village
Make a character

Teacher notes on each one holds the role card to print, the stems and the debrief questions. Open them before the lesson.

My characters

Somebody from your book, from history or from the class story. A name and a scene-setting line is enough to start.

Sign in to see your characters.
From set texts: ready to use or adapt

Use them as they are, or Adapt one into your own copy.

Word walls

Pick a wall. Open it full screen, put it on the board, or play Guess the word.

Loading the walls.

Set work

Tick what to practise. Star one skill to make it the focus.

What kind of work
What they practise — tick any, ★ to make one the focus
Loading skills…
Spice level

Hand-ins

Read, mark and comment on what the class has handed in. The chef sees your mark and comment.

Set for this class
Nothing set yet.
Handed in
Pick a class.

The SALT drawer

Speech, language and communication tools in one place. Print them, or put them on the board. Everything on the board is read aloud.

Already in SPAGhetti, and good for speech and language

Tool

Spin the class

Land on a name to choose who is up next.

Practice papers

Pick a paper, then choose how the class sits it. Papers mark themselves.

1Which paper

Preview

2On the day

Spelling testPolpetta reads each word, then a sentence, then the word again
Rehearse the real dayturns the timer on and the reading voice off, as in the real test
With each chef’s access arrangementsextra time, a reader, a scribe, rest breaks, an overlay or big print, as set on each chef; none set in this class yet
Show marks to pupils at the endoff: they see “Handed in. Well done, chef.” and no score

3Who sits it

4Set this work

In class now: they join by PIN and you see who has handed in.
On each chef’s hub as a PAPER card, to sit in class or at home.
The paper, the spelling booklet and the mark scheme, on A4.
Sittings this class’s papers, newest first
Pick a class.

Practice paper

Open a paper from Practice papers or Hand-ins.

Mark

Checklist
Your comment

Targets

The term, by objective

One row a chef, one column an objective from the National Curriculum. Each square draws on everything that shows it: the games, Comprehension Corner, your writing marks and Speak Up. Secure means secure twice, on two different days, at the chef's working level.

Pick a class.

Kitchen Check

This week
Pick a class.
The five pillars
Every chef this week
Pick a class.
What "secure" means here: . A game score is not an assessment, so that rule is printed on every export too. Chefs with no data yet simply haven't played since this was set.

Which class?

Pick the class this is for.

?
Chef
Five pillars Premium
Their targets
In the game
Games played
Writing sent to you
Reading tasks
Speaking record Print evidence sheet
Boards sent to you
Access arrangements none

For practice papers: what the real exam would allow this chef. Set from the EHCP or the school’s arrangements; nothing about the reason is stored.

Extra time
ReaderThe questions and texts are read aloud, even when the class rehearses the real day.
ScribeThe long writing frames take dictation; the report flags the spelling, punctuation and grammar boxes.
Rest breaksA Pause button that stops the clock; each break is logged on the result.
Big printLarger type on screen and in their printed copy.
Overlay
Settings for this chef
Reading age
From your own reading test. When it is set, Targets judges this chef at the band that reading age needs, whatever year the class is in.